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Project Rogue


A study on procedurally generated 2D Levels on Unity 3D.

The levels are generated by first creating the room layouts, adding doors between them and finally running several generators on top of that output. These generator will add variety to the levels and will always work based on the output of the previous generator pass.

The image shows an example Tilemap Blueprint along with he implemented generators (these can be extended).

July 2019

Project Rogue

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